
Hakan’s primary concerns were for his employees at IO, and if it was best to sell IO Interactive to save jobs, he would have done it. It took four years for IO to recoup costs of Hitman2016, whereas it took one week to recoup costs of Hitman III. They had 174 employees and had to quickly let go of ~85 employees to stay solvent.

At the time of being let go by Square Enix, IO had just 3 months left of cash flow, and there was discussions to divest IO Interactive and walk away. Hakan emphasizes how close IO was to bankruptcy. Hakan says that being at the company for so long, means that he has credibility with the team, because he can ask others to do things, having done many of those jobs as an employee at IO himself. It is a very Dutch and Danish thing to bike as a primary mode of transportation. He comes across as grounded, and visually there was a white “Specialized” Mountain Bike in the background, which looked to be in his house near the back door. Rumor has it that IO could stand for Input-Output or IO, a moon of Jupiter.ĭiscusses his history at IOI, starting and working up through the company ranks to be CEO of IOI.

Hakan wasn’t a member of the founding members of IO and they haven’t revealed to him what IO stands for. Was asked what “IO” stands for in “IO Interactive”.
